Musings on a Realistic Tectonic Plate Model
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16
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1682
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September 22, 2020
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Create Water Device
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11
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2045
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September 26, 2020
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Replicate node masking with combiner
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4
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500
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August 27, 2020
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NWDA's "Travelers" Theme Challenge
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1
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431
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August 10, 2020
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Need Infos about Tiled Map Cave
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3
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587
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August 12, 2020
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"Importing" and existing map--for a newbie
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8
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3809
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July 29, 2020
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I have a question about terrain shapes
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5
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507
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July 24, 2020
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Drawin precise maps
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8
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1382
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July 12, 2020
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About tiled build water node
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7
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3890
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August 11, 2020
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Proper lake creation
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1
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525
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June 21, 2020
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Terrain coloured by steepness?
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3
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590
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June 8, 2020
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Selecting Islands Below a Specific Size
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4
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575
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July 24, 2020
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Map Wrap-Around
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8
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1327
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May 30, 2020
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How to create these sliding rocks?
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5
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1611
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May 19, 2020
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Import landcover data and elevation data?
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2
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536
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May 18, 2020
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Splatmap/Colormap loose alpha channel in tiling
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7
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1610
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May 16, 2020
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Adding Lakes with Create Water
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5
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1846
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May 20, 2020
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Combining pre-existing heightmap with generated data to a single terrain?
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2
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533
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May 14, 2020
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Import Mesh to world machine? import file mesh? or just heightmap
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3
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2315
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May 14, 2020
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Ideas on a specific workflow?
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9
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1554
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May 14, 2020
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Python Scripting
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2
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625
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January 27, 2020
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Vector map to drive Water shader in Unreal
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6
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1624
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January 16, 2020
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World Machine Basic Resolution
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3
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736
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January 7, 2020
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Heightmap to Mesh Size
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6
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789
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December 21, 2019
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Change heights of Radial Gradient's
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3
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711
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December 18, 2019
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Splatmaps for Unity in WM Build 3028
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5
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3828
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December 16, 2019
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Game changer
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1
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549
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October 24, 2019
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Creating terrains for video games, my workflow tutorials
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0
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471
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September 11, 2019
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How to direct erosion on a rising terrain?
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1
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465
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October 24, 2019
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Please add HTTPS Support !!!!
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2
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418
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October 17, 2019
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